Asura’s Wrath

Asura's Wrath Review
4.7 Overall Score
Story: 6/10
Gameplay: 1/10
Graphics: 7/10

Decent story | Nice visuals |

Very little gameplay | Annoying quick-time events | Repetitive and boring combat | Week AI |

Game Info

DEVELOPER(S): CyberConnect2


PLATFORM(S): PS3, Xbox 360

GENRE(S): Action

RELEASE DATE(S): February 21, 2012


“If you wont listen to reason, then listen to my fist!” – Yasha

Developed by CyberConnect2 and produced by Capcom, Asura’s Wrath was intended to create a multimedia experience with elements of both science-fiction and Asian mythology, but it ultimately fails by producing a captivating story through cinematic sequences with very little gameplay in between.

The opening cinematic sequence present us with what seems to be the main conflict of Asura’s Wrath; the annihilation of the Gohma threat. You play as Asura, one of the Eight Guardian Generals, whose sole purpose is to protect earth, also known as Gaea. Upon attacking numerous Gohma enemies that resemble sea creatures and some other type of unknown life form, Gohma Viltra, the dark spirit of Gaea, appears and begins terrorising both the Imperial fleet and the generals. Asura then takes it upon himself to attack and subdue Vlitra, making him a hero. However, as he returns home he is summoned to the throne room to see the Emperor, but quickly discovers his corpse upon entering and is quickly blamed for his murder. Not knowing what to do, Asura returns home to find his wife murdered and his daughter kidnapped. He then learns that the other generals, lead by Deus, betrayed him and kidnapped Mithra in order to bring salvation to Gaea. The remainder of the story follows Asura as he confronts both the Gohma and the generals, who are now referred to as the Seven Deities, until justice can be delivered and his daughter rescued.

The story follows the basic revenge plot: character is betrayed by his friends, he loses everything, rediscovers an ideal to live for, and finally the confrontation with those who betrayed him. The combination of Asian mythology and science-fiction is unique, which is nicely presented through the visuals, but the continuous cinematic sequences and very little gameplay create a lackluster experience to be had on a video game console. The story features 19 episodes (1 is hidden), which are broken into three parts. It plays out as if it were an anime television show, even having the “…to be continued” at the end of each episode. I am curious to know their reasoning behind creating a game instead of a television show. It would have been received well, especially within the Japanese community. I also can’t help but draw similarities between Asura’s Wrath and Dragon Ball Z with the combat style, the mantra mode being similiar to super saiyan, and Asura’s voice acting is full of rage and reminds me of Vegeta. There is also an audio bug at one point where Asura comes in contact with some villagers on Gaea . Their praying is a lot louder than the rest of the audio, which will make you decrease the volume. I would say that about 80% of the game is cinematic sequences while the remainder 20% is repetitive, drawn out combat that is referred to as gameplay. A large portion of these sequences do include quick-time events that will have you either pressing triangle or circle repeatedly. If you time the actions perfectly you can get a higher synchronization percentage, which will give you an overall better ranking for each episode upon completion. The only incentive for getting S rankings are for gauge unlocks and the hidden episode to witness the true ending.

As mentioned above, the main enemies that you encounter are the Gohma, the Imperial forces, and the Seven Deities. The Gohma are depicted as various animals that include gorillas, elephants, turtles, and flying stingrays, which are all presented on a very large scale. Gohma encounters are quick and tedious, as is the majority of the gameplay in Asura’s Wrath. Repetitive button mashing combat is what you will take away from this experience. There is little variety in enemy units so every encounter feels painstakingly similiar, even though each combat sequence can be completed in a few minutes.

Another problem that Asura’s Wrath suffers from is continuous battle sequences with individual bosses. A ten minute cinematic sequence followed by the first boss encounter that lasts two minutes is then followed by a five minute cinematic, which then returns to another three minute gameplay adventure et cetera. This is Asura’s Wrath summed up. No satisfaction is attained upon completing a battle sequence because they are extremely quick, offering only a few minutes of gameplay, and because enemy units merely offer themselves up to your fists as your continually hammer the circle button. Due to the lack of difficulty from boss AI, they can easily be defeated upon learning the pattern of their attacks. The game also suffers from offering no challenges throughout the entire story. The on-rails shooter combat sequences look nice, but ultimately offer no variety in terms of gameplay. Even though the visuals may distract you, the amount of units, enemy fire, and explosions that are depicted may have you confused as to what is actually occurring as you unleash fury. Your means of attack is just holding down one button while pressing another as targets are locked on. Success is achieved in the same way for every encounter; fill your gauge bar by attacking enemies and then initiate burst mode, which brings about more cinematics.

You also can’t put the controller down during the cinematic sequences because there are many quick-time events that you have to respond to in a timely fashion. If you do not press the correct button it will go to the game over screen. These interactions distract the gamer from the story as they do not possess a sense of urgency that helps Asura overcome a specific challenge, but rather makes the focus on waiting for the quick-time events to occur.

Only a single-player story mode is offered in Asura’s Wrath. It would have been nice to see some offline/online challenges to increase replayability. The extras are trophies, CG art, illustrations, interludes and movies, gauges, and bumpers that can be unlocked from completing episodes with high ranking.

If you are a fan of animes such as Dragon Ball Z then you may enjoy this game. However, be aware that the game is story driven through non-stop cinematic sequences with little to no gameplay. Pick this up if you are looking for season one of the new show titled Asura’s Wrath, but if you are looking for the game that is based on it, keep waiting.


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Author: Dave View all posts by